


TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles.As you can imagine, theres a huge variety of ways you can solve puzzles like this, a fact that the game really. ago The first solution is one line off from the record (which is also the top 1 Percentile). and have to build your solution around that. Or create your own homebrew games for the TEC Redshift… if you hack the development kit. 6 comments Best Add a Comment shuffleskye 4 yr. Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc. SLACK OFF - Play ПАСЬЯНС, if you hack the server where it’s stored.I also develop an AI script to play Solitairi In the game.
#Exapunks solutuions tv
#Exapunks solutuions code
Here's the fastest I've come up with, which has a lot of duplication but a version that re-uses the writer EXA code was more fiddly, and runs at 107, so almost 20% slower: LINK 800 So all the complexity of "How do I handle the order of things" is sort of pointless - because you ALWAYS write the same thing for the first two lines. I was working off a cap of 9, but it's really a range of between 3 and 9. interesting! Your interleaving spawning and despawning exa's are neat, but I think your key understanding here is that there's a minimum length to the signal. This one left me frustrated, as I spent a while on it, and while the file solution was better (150/28/5), it still felt inelegant.ĭoes anyone have a pretty solution to this one? It's bugging me. This had the benefit of being incredibly stable, all the results were within six cycles of each other, but the initial cook time of writing the files invariably took up 50 cycles, and I didn't like the little fiddly bit around "SKIP_CORRECT" where I had to transform the offset into the link number. But I’m done with the main plot got the achievement for proof, and I’m going to exorcise the game by writing down how I solved each puzzle. This was helped significantly by figuring out I could use T to store my loop variable and count down until zero. EXAPUNKS Finished Here’s my solutions Januby Dina Okay, I have been working on EXAPUNKS the last few weekends, and dreaming about it most nights. My next solution also used files, but in this case I wrote out a template file, and then just read from the file to write the nerv values. It did look pretty cool while running though. This solution was cludgy and used way too many Exa's (331/29/121). My first solution was to do all the math in the main loop, but I ran into an issue, which is that counting UP to a loop target, means you can't hold another value except in a file. Below are the links to each of the sources that I searched for these solutions. There are a lot of these out there, specifically on github, but none of them were 100 up to date after this game had an update, and others dropped off after a point.

This one stumped me for a ~while~, and the solutions I came up with I was only half happy with. This guide is a compilation of solutions for each level of Exapunks.
